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Melee Weapon Attack: +16 to hit, reach 20 ft., one target. Hit: 18 (2d8 + 9) bludgeoning damage. Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each.


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Actions Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite. Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage. Claw. Melee Weapon Attack: +16 to hit, reach 10 ft., one target.


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Vain and Deadly. A blue dragon will not stand for any remark or insinuation that it is weak or inferior, taking great pleasure in lording its power over humanoids and other lesser creatures. A blue dragon is a patient and methodical combatant.


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Any tips and tricks for soloing an Ancient Blue Dragon? 5th Edition I know the standard dragon mail and the sword that adds like another 2 or 3 damage dice to the weapon when hitting a dragon, but what are some tips to mainly help with dealing with this specific enemy?


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Blue dragons, also known as storm dragons, were orderly creatures and are unusual for chromatics in that they keep fairly well-ordered, hierarchical societies. They were more likely to be mocking and manipulative than outrightly cruel or murderous to 'lesser' creatures, aided greatly by their natural talents for hallucination. They were infamous for tricking desert travelers into drinking sand.


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Adult Blue Dragon Huge Dragon, Lawful Evil Armor Class 19 (natural armor) Hit Points 225 (18d12 + 108) Speed 40 ft., burrow 30 ft., fly 80 ft. STR 25 (+7) DEX 10 (+0) CON 23 (+6) INT 16 (+3) WIS 15 (+2) CHA 19 (+4) Saving Throws DEX +5, CON +11, WIS +7, CHA +9 Skills Perception +12, Stealth +5 Damage Immunities Lightning


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Actions Multiattack: The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws. Bite : Melee Weapon Attack: +16 to hit, reach 15 ft., one target. Hit: 20 (2d10 + 9) piercing damage plus 11 (2d10) lightning damage. Claw : Melee Weapon Attack: +16 to hit, reach 10 ft., one target.


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The dragon makes a tail attack. Wing Attack (Costs 2 Actions) The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. Ancient Blue Dragon from 5e SRD


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Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 20 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful.


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21 Saving Throws: Dex: +7, Con: +15, Wis: +10, Cha: +12 Skills: Perception +17, Stealth +7 Damage Immunities: lightning Senses: blindsight 60 ft., darkvision 120 ft., passive perception 27 Languages: Common, Draconic Challenge: 23 Traits Legendary Resistance (3/Day).


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The dragon makes a Wisdom (Perception) check. Tail Attack. The dragon makes a tail attack. Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying.


Pin by Brandon Marvel on Dragonborn monk Fantasy dragon, Chromatic

The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed. The monster { { page.meta.name }}, from the 5th edition (5e) SRD (System Reference Document).


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The dragon can take 3 legendary actions, choosing from the options below.Only one legendary action option can be used at a time and only at the end of another creature's turn. The dragon regains spent legendary actions at the start of its turn.. Detect: The dragon makes a Wisdom (Perception) check.; Tail Attack: The dragon makes a tail attack.; Wing Attack (Costs 2 Actions): The dragon beats.


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Size: Gargantuan Type: dragon Alignment: Ancient Blue Dragon Ancient Blue Dragon 5e stats Armor class: 22 Hit Points: 481 Hit Dice: 26d20 Hit Points Roll: 26d20+208 Speed: Walk 40 ft. Burrow 40 ft. Fly 80 ft. Strength: 29 Dexterity: 10 Constitution: 27 Intelligence: 18 Wisdom: 17 Charisma: 21 Traits


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BLUE DRAGON, ANCIENT - 5e stats - ANGRY GOLEM GAMES BLUE DRAGON, ANCIENT - 5e stats Gargantuan dragon (chromatic dragon), Lawful evil Armor Class 22 (natural armor) Hit Points 481 (26d20 + 208) Speed 40 ft., burrow 40 ft., fly 80 ft. Proficiency Bonus +7 Proficiency Bonus +11 ( 5th Edition Advanced Mode)


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Tail Attack. The dragon makes a tail attack. Wing Attack (Costs 2 Actions). The dragon beats its wings. Each creature within 15 feet of the dragon must succeed on a DC 24 Dexterity saving throw or take 16 (2d6 + 9) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.